What is Sir Tommy?
Sir Tommy is one of the oldest and simplest patience games that involves real strategic decisions. The entire 52-card deck is dealt one card at a time; each card must immediately go to one of four foundation piles (building any suit upward from Ace to King) or one of four waste piles. No card can be moved once placed in a waste pile except to a foundation. The game is won when all four foundations are complete.
Full rules
One 52-card deck. Four foundation piles accept any Ace to start, then build upward by any suit — the only constraint is that each pile builds in ascending rank order (Ace, 2, 3… King), but any suit can go on any pile. Four waste piles accumulate cards; only the top waste card of each pile is available for foundation play at any time.
Each stock card, one at a time, must immediately go to a foundation (if it fits) or be placed on any one waste pile. Once in a waste pile, a card can only leave when it becomes the correct rank for a foundation and is on top.
The waste pile placement decision
Every placement in Sir Tommy is a one-way commitment: once a card goes into a waste pile, it is trapped until every card above it is played. This means the pile you choose for each stock card determines how long that card will be inaccessible.
The classic heuristic: maintain four waste piles in rough rank-range bands (low, medium- low, medium-high, high). A 3 goes in the low pile; a Jack goes in the high pile. This prevents high-rank cards from burying low-rank cards and vice versa.
Read the Sir Tommy strategy guide →
Foundation building without suit restriction
Sir Tommy’s foundations build upward by rank only — any suit can go on any pile. This means the first Ace played starts a foundation, and the next card placed there is any 2, regardless of suit. This is much more flexible than Klondike’s suit-specific foundations, but it also means careful waste placement matters more, since the foundation sequences are harder to predict.