Variant strategy

Lady Betty is a suit-tracking game from the very first deal.

Each foundation will lock to a suit you cannot control. Your job is to ensure no single suit ends up buried under incompatible cards before its foundation is ready to accept it.

Core Lady Betty tips

  • You cannot choose which suit locks a foundation — whichever card of the right starting rank arrives first decides. Spread your waste piles so no single suit gets buried too early.
  • Six waste piles is a luxury compared to Sir Tommy's four — do not squander that space by filling multiple piles with the same suit early.
  • Wraparound continues by suit: after a King of hearts comes the Ace of hearts. Keep track of how many cards per suit remain undealt.
  • If two foundations share a starting rank, getting both locked quickly reduces the uncertainty in your waste pile planning.
  • Avoid placing a card on a waste pile that is already topped by a card of the same suit — it will be a long wait to uncover either one.

The wraparound edge

The circular sequence (King → Ace → 2 …) means a high card is never truly stuck. If your foundation is at Queen of clubs, you only need the King of clubs, then the Ace of clubs, before the 2 of clubs follows naturally.

Common mistake

The biggest mistake is treating Lady Betty like Sir Tommy and ignoring suits. In Lady Betty, two cards of the same suit on adjacent waste piles can deadlock each other and stall two foundations at once.

Lady Betty vs Colours

Colours builds by colour (red/black) with a pairing constraint across all four foundations. Lady Betty builds by suit with each foundation independent. Lady Betty can be easier to reason about locally, but harder to predict globally since you never know which suit will arrive first.