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Tut's Tomb strategy

Think through the waste order before drawing three.

This implementation uses one 28-card pyramid, a 24-card stock, and a single waste pile. Each draw puts up to three cards onto that pile; only its top can pair. There is no surrounding border in the playable deal.

Last updated: September 2026

A draw exposes one card and covers others

Drawing three puts the third drawn card on top. The first two remain visible beneath it but cannot pair until the cards above leave or the waste is recycled. Before drawing, inspect the current top for a pyramid or waste partner. A draw can temporarily bury a useful complement.

Suppose the waste top is a Seven and an exposed pyramid Six is available. Their pair removes a pyramid blocker. Drawing first may place three cards above the Seven, delaying that same Six–Seven pair. The drawn ranks are unknown, so this is a reason to compare current legal pairs, not a guarantee that drawing loses.

Finish every card

The full-clear win condition includes pyramid, stock, and waste. Up to two recycles are allowed after the stock empties. Draw-three changes waste access, but it does not change the pair-to-13 rule or King removal. Apophis is the variant with three waste lanes; its cards are distributed across piles rather than stacked in one draw-three waste.