Core tips
- Read the current draw window before committing a pair.
- Do not burn multi-purpose cards unless the reveal is genuinely strong.
- Track likely complements in upcoming waste rotations.
- Use immediate Kings when they open a high-leverage card.
Tut's Tomb is still a total-13 game, but three-card stock draws increase volatility. Planning around waste order matters much more.
In Tut's Tomb, preserving flexibility in the first stock pass usually outperforms aggressive but narrow removals.
The common mistake is chasing every legal pair. That often exhausts a needed complement before a blocked branch opens.