The deal
This site's Tut's Tomb uses the standard 28-card upright pyramid and a 24-card stock. The tableau has no extra border cards. Draw takes up to three stock cards and places them in order on a single waste pile; only the top waste card can pair.
Pairing and the win
Pair available cards whose ranks total 13, or remove an available King alone. An upper pyramid card opens after both lower covering cards are removed. Clear the pyramid, stock, and waste to win. When the stock empties, up to two recycles are available while waste cards remain.
Plan a draw-three step
Before drawing, check the current waste top and exposed pyramid cards for a pair. A draw can bury a usable waste card under as many as three new cards. Pairing away the new top can reveal the card beneath it.
Read Tut's Tomb strategy →
Tut’s Tomb is part of Pyramid Park · Pyramid & peaks and is a variant of Pyramid.
More Pyramid & peaks games
- Pyramid — Pair cards summing to 13 to remove them.
- Apophis — Pyramid with three waste piles.
- Giza — Eight open reserve columns, no stock phase.
- Relaxed Pyramid — Clear only the pyramid; stock may remain.
- Triangle — Inverted-pyramid layout variant.
Also try
- Baroness (Pairing & removal) — Discard pairs summing to 13.
- Golf (Golf & adjacency) — Play cards one above or below the waste top.
- Ninety-One (Grid & sequence puzzles) — Move top cards among thirteen piles until their values add to 91.
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