Why play Braid?
Braid creates tension by forcing you to work from the exposed tip of a long central strand while rationing limited reserve space.
Double-deck variant
Also known as Herring-Bone, Braid uses two decks of 52 cards. A 21-card central braid is laid out face-up in the middle; only the last (bottom) card of the braid is available for play. Six reserve cells flanking the braid act as temporary parking spots. Draw cards one at a time from the stock to the waste. Move cards from the braid tip, waste top, or reserve cells onto the eight foundations — two per suit, built up from Ace to King. Fill foundations to win.
Click the last braid card, a waste card, or a reserve card to select it — then click a highlighted destination.
Braid creates tension by forcing you to work from the exposed tip of a long central strand while rationing limited reserve space.
Only the last braid card, reserve cells, and waste top card are directly usable, and all progress goes toward eight Ace-to-King suit foundations.
Need more detail? Read the Braid strategy guide.