Solitaire variant

Scorpion Solitaire

Play a same-suit tableau game that sits somewhere between Spider and Yukon. Move any face-up card with everything above it and complete full King-to-Ace suit runs to win.

Seed: 261092Moves: 0Timer: 00:00Status: In progress

Click any face-up card to select it, then click a valid column to move it.

Foundations

Clubs 0/13
Diamonds 0/13
Hearts 0/13
Spades 0/13

Reserve (3)

#17
#27
#37
#47
#57
#67
#77

Why Scorpion is tricky

Scorpion gives you powerful movement freedom, but demands strict same-suit construction. That combination makes early planning and suit organization much more important than in more forgiving tableau games.

Full rules

The 52 cards are dealt into seven columns. Columns 1–4 receive seven cards each: top three face-down, bottom four face-up. Columns 5–7 receive seven face-up cards each. Three cards remain as a reserve, dealt one to each of the first three columns when chosen.

Any face-up card moves with everything above it, provided the destination is one rank higher and the same suit. Empty columns accept only a King-headed group. Build all four complete K–A same-suit runs in the tableau to win.

How Scorpion differs from Yukon and Spider

Yukon uses alternating-color sequences; Scorpion requires same-suit placement. Spider uses two decks and ten columns with automatic foundation removal; Scorpion uses one deck and seven columns with completed runs staying in the tableau. Scorpion’s smaller board and same-suit group rule create tighter, more precise move puzzles per turn.

Read the full Scorpion strategy guide →

Suit contamination

Placing a card of one suit on top of a different-suit card is legal but creates a cross-suit dependency. The destination card cannot extend its own suit run while a foreign card sits on top of it. Every such placement creates cleanup work — and cleanup work costs empty columns. Evaluating every move for suit purity is the core strategic habit in Scorpion.

Read the Scorpion strategy guide →

Scorpion family variants