New variant

Yukon Solitaire

Play a Klondike-style solitaire game with no stock and no waste. Every card is dealt at the start, and you can move any face-up card together with the entire group above it.

Seed: 35033Moves: 0Timer: 00:00Status: In progress

Click any face-up card to pick it up with everything on top — or drag it onto a destination.

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History of Yukon Solitaire

Yukon Solitaire is named after the Yukon territory of northwestern Canada — part of the same gold-rush geography that gave Klondike its name. It is a direct descendant of Klondike, sharing the seven-column triangular layout, the alternating-color build rule, and the four-suit foundations. The key differences are the complete absence of a stock pile and a modified deal that places several out-of-sequence face-up cards on most columns from the start.

The game is notable for its group-move rule: any face-up card can be moved along with every card piled on top of it, regardless of whether those cards form a valid sequence. This single rule creates a radically different strategic environment from Klondike.

Full rules

The 52-card deck is dealt into seven columns. Column 1 receives one face-up card. Columns 2 through 7 receive the standard Klondike face-down triangle (one face-down card in column 2, two in column 3, and so on), then four additional face-up cards are dealt on top of each. There is no stock and no waste pile.

Any face-up card can be moved to another column along with all cards above it, as long as the destination’s top card is one rank higher and the opposite color. Foundations build Ace through King by suit. Only a King (or a group topped by a King) can fill an empty column.

How Yukon differs from Klondike

In Klondike, you draw from the stock when the tableau is stuck. In Yukon, there is no draw — you must find a tableau move or accept a loss. This makes planning several moves ahead mandatory rather than optional.

In Klondike, only a properly ordered alternating-color sequence can move as a unit. In Yukon, any face-up card (and everything on top of it) can move to a valid destination, regardless of internal sequence order. This creates opportunities — and traps — that simply do not exist in Klondike.

The combined effect is that Yukon rewards two skills above all others: identifying which face-down cards are blocking progress, and constructing the specific group moves that reveal them with the fewest wasted steps.

Key strategic concepts

Reveal priority: every face-down card is an unknown blocker. Group moves that flip a face-down card are almost always better than group moves that merely rearrange visible cards, even if the visible rearrangement looks tidier.

Empty column timing: Yukon’s columns are deeper than Klondike’s, so clearing a column to empty requires sustained effort. When you have a clear path to emptying a column, pursue it — a free column enables King-led groups and large reorganizations that unlock several hidden cards at once.

Read the full Yukon strategy guide →

Yukon family variants