New variant

Decade Solitaire

Cards are laid out in a single growing line. Remove any run of consecutive cards whose values sum to exactly 10, 20, or 30 — face cards (J, Q, K) each count as 10. After every removal, deal one more card from the stock onto the right end of the line. Clear all 52 cards to win.

Seed: 158530Moves: 0Timer: 00:00Status: In progress

Click a card to start selecting a run. Cards in a consecutive run summing to 10, 20, or 30 are removed.

Stock · 49

What is Decade Solitaire?

Decade Solitaire is a numeric removal game where face cards score 10 each and pip cards score their face value. Cards are arranged in a line, and you remove consecutive sequences of adjacent cards (two or more) whose values total exactly 10, 20, or 30. A new card is dealt to the line when a removal clears space. The game is won by clearing all 52 cards.

Full rules

Card values: Ace=1, 2–10 face value, Jack/Queen/King=10. Deal cards face-up into a line. Select any sequence of consecutive cards in the line whose total value is exactly 10, 20, or 30 — remove them. Deal a new card to replace removed cards. Continue until the deck is exhausted and the line is empty (win) or no valid sequence exists (loss).

Face cards being worth 10 each creates many removal opportunities — a single face card equals 10, two equal 20, three equal 30. Combinations with pip cards offer more sequences.

How totals and sequence length interact

A total-10 removal can use one face card alone or a pip combination (e.g. 6+4, 7+3, 1+9). A total-20 removal can use two face cards, or one face card plus a 10-point pip sequence (e.g. K + 6+4), or an all-pip sequence (e.g. 8+7+5). A total-30 removal requires three face cards, or larger pip combinations.

The strategic question is always which available removal creates the best set of adjacent cards for future removals. Removing a short easy sequence now may leave an awkward arrangement that blocks several future sequences.

Read the Decade strategy guide →

Line management

The line is sequential — adjacent cards are the only ones that can be grouped. Removing cards from the middle of the line closes the gap, bringing previously non-adjacent cards into contact. Planning two or three removals ahead involves visualizing what the line looks like after each gap closes.

Long sequences (four or more cards totaling 20 or 30) are powerful because they remove more cards per action and create larger gaps, bringing more cards into adjacency. Short sequences (one or two cards) are efficient but leave the line more fragmented.

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