Two uses for every card
A red 6 can go onto a red 5 on a foundation, even if their suits differ. In the tableau, that same red 6 belongs on a black 7. Decide which placement helps expose cards or complete a run.
Spider & Scorpion · The Web
Build upward by color on four foundations while assembling alternating-color King-to-Ace runs in the tableau. Complete both goals to win.
Build the color foundations up from Ace. Move complete King-to-Ace runs into the run slots when you choose.
Color foundations: 0 / 52 cards · Completed runs: 0 / 4
A red 6 can go onto a red 5 on a foundation, even if their suits differ. In the tableau, that same red 6 belongs on a black 7. Decide which placement helps expose cards or complete a run.
Click the first card of a sequence, then a highlighted destination, or drag the sequence there. Double-clicking moves it when there is exactly one legal destination. Keyboard players can Tab to a card or destination and press Enter or Space.
Cards sent to a color foundation or completed-run slot stay there. Use Undo to reverse a decision.
You control when to deal a row. Look for useful moves first, because a new row covers the current tableau tops. Dealing is allowed with empty columns, and stock exhaustion still leaves you free to finish available moves.
Restart preserves the seed. Use a URL such as ?seed=123 to replay a particular deal, with seeds from 1 to 262144.
Rouge et Noir is part of The Web · Spider & Scorpion.